Course Outline


The Computing Syllabus at GEMS Wesgreen International Secondary School. We aim to support students in becoming confident and responsible young adults with a changing world around them. To prepare young adults in the real world we have developed a stimulating curriculum encouraging students to learn about computers, technology, coding and a wide range of creativity skills. These skills are transferrable as students will have the opportunity to develop logical thinking skills, have a strong ability to problem solve, communicate effectively and work collaboratively to better equip them for the modern world.

Learning Outcomes

The national curriculum for computing aims to ensure that all students:

  • Can use technology effectively to create, organize, store, manipulate and retrieve digital content.
  • Confident at using a computing device to open programs and index files and folders.
  • Understand programming concepts (building blocks)
  • Define and identify sprites, scripts, stage, costumes and Libraries.
  • Can control a sprite.
  • Can change the size and color of different sprites
  • Can play music on scratch
  • Create variables.
  • Use the stamp and clear blocks
  • Be able to understand if-then block
  • develop an understanding of fixing bugs of a certain code
  • use discussion to learn; they should be able to elaborate and explain clearly their understanding and ideas

Ongoing Objectives

  • Throughout each unit the students are allowed to build on the objectives below:
  • They learn core computational concepts such as iteration and conditionals. They also gain an understanding of important mathematical concepts such as coordinates, variables, and random numbers. Significantly, students learn these concepts in a meaningful and motivating context.
  • Learn to think creatively.
  • Work collaboratively, and reason systematically.
  • Learn essential skills
  • Code their interactive their own stories and animations
  • To observe closely, using simple equipment.
  • To performing simple tests.
  • To identify and classifying.
  • Students will be able to build on Mathematical concepts while working on coding in Scratch.
  • Create games

Students will also be building on their English vocabulary by coming across various technical terms of coding in Scratch

Unit Overviews

Term 1

Unit 1 – Exploring Scratch 

Approximate length: 1 weeks

In this first unit of Grade 6, the student will explore how to use scratch to create their own games and animations. They learn what each block color does.
They will be able to understand a basic model of scratch that will provide information relating to scratch projects.

Specific National Curriculum Objectives Covered:

  • To review and understand the basic interface
  • Click on the different menus
  • To learn what each building block does
  • To try building scripts.

Unit 2 – Unusual music 

Approximate length: 3 weeks

In this unit, the student are ready to build unusual music game, they will learn how to build simple scripts to make a project and how to control a sprite and to play music in scratch.
How to make sprites change size and color.

Specific National Curriculum Objectives Covered:

  • To build simple scripts to make a game
  • How to use scratch library to add backdrop and sprites, and sounds
  • How to control a sprite
  • How to play music.
  • To make sprites change size and color

Unit 3 – Skywriting

Approximate length: 4 weeks

In this unit, the student will use scratch’s stamp block, from the dark pen section, to spay patterns, messages, and pictures onto the stage. Use keyboard controls to move a sprite. We identify coordinates to pinpoint a sprite’s position on the stage.

Specific National Curriculum Objectives Covered:

  • To understand what variables are
  • To discuss how if-then loop work
  • To use the stamp and clear blocks
  • To learn how to create variables and use them
  • To work with sliders for variables

Term 2

Unit 4 – Pet party

Approximate length: 3 weeks

In this unit, the student learn how to use the internet to search for an online sprites and give a sprite a makeover. They will learn some useful new scratch skills especially how to make your own sprites

Specific National Curriculum Objectives Covered:

  • To draw sprites using the paint editor
  • To load your own images into a project
  • To use message blocks to trigger scripts
  • To load sounds
  • To begin being creative and draw different sprites on the image

Term 3

Unit 8 – Bounce painting 

Approximate length: 4 weeks

In this unit, the students explore a magic pen that can draw lines wherever a sprite goes. In this project, they will create two balls that bounce around the stage drawing beautiful, changing patterns..

Specific National Curriculum Objectives Covered:

  • To draw lines when a sprite moves
  • To discuss how local variables let identical copies of sprites store different data
  • How to fill with color
  • To clear the stage
  • To make game more fun.
  • To use variables and sounds


Formative: Throughout the units, the children will complete graded work, quizzes and investigation activities which allows the teacher to assess the students’ attainment and inform their planning.

Summative: There will be an end of term (or Unit) Assignment on Teams on each topic which can be graded and used to produce a final year score.

Remote learning

Mode of Teaching/Learning:
Microsoft Teams
Prerecorded Tutorials to assist the low ability students
Video demonstrating the step by step procedure to solve the practical concepts

Online Assessments
One to One Question and Answer
Online/Real time Quizzes
Online projects
Online test created using different software

Next Steps

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